Most of us spend time enjoying music on the Mac, and watch our favorite latest movies on it too. But it can be a headache if the sound is not working on the Mac and also the audio is not working on the Mac. You won’t be able to hear your favorite music. Well, don’t worry since this article will explain you how to fix the issue if the audio and sound is not working on the Mac. Let us get started.
Get Macintosh Sounds from Soundsnap, the Leading Sound Library for Unlimited SFX Downloads. If you own a Macbook Pro that has both Intel HD Graphics as well as a dedicated graphics card, we recommend to switch the graphics mode to Higher performance before starting your music software. Turtle beach app for mac. You can do this in the Energy Saver section of the Mac OS System Preferences, by deactivating the Automatic graphics switching (see screenshot below).
Checking the Mute Button
At times, nothing is wrong with the Mac. Simply the audio has been muted or the volume is set too low that you can’t hear it. For most easily way you can press “F10” button or locate the mute sign and unmute if it was muted and check if you can hear the sound now.
Check if any External Sound Device is Connected![]()
Your Mac might not be playing sound simply because you have connected headphones or AirPods to it. Unplug your headphones, play the sound and then check if you are able to hear the music from the internal speakers.
Check the Ports
Disconnect anything that is connected on the ports. Also check the headphone jack to see if there is any dust particles or anything that might be causing a blockage. Mac might detect the particles as headphones and not may sound on the internal speakers.
Update the Software
Update your Mac software. Sometimes, the version is out of date and the sound is not being played, so once you update your software, the sound and audio might just start working immediately.
Fixing the Missing Audio Output
In case your sound is not muted but still you cannot hear the sound. Follow the steps below to make the audio and sound work. This method is for all Mac’s speakers including, external speakers, internal speakers, headphone, air pods, or any other speaker. This method is used when the Mac has chosen a different audio channel. For example, if you have attached headphones the audio channel was external sound. So the method below will change the audio channel to internal sound.
You can change the above settings if you wish to input headphones as external sound. Probably, this will fix your issue however, if not, try the method below.
Read more:Fixing a Bluetooth Issues on your Mac
Fixing Missing Mac Audio / Sound with a Connect and Disconnect from the Mac Headphone Jack
You will need some kind of external sound device such as headphones or external speakers for the method below.
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Best graphic software for mac 2015. So that’s how you can fix the issue when audio or sound is not working on your Mac. Usually, it’s the sound preferences that you need to change to fix the issue in a minute or two. However, if all the above methods did not work for you, then there might be an internal problem in the Mac.
Advanced Audio Capture with Mac OS XSo I’ve been using Soundflower and WavTap to capture my mac audio for a long time. But I’ve never been really happy, as they have both been unreliable and unstable. I’ve been looking for an alternative for quite some time now, and I think I’ve finally found it. It’s a free open source piece of software known as Jack(osx) (http://jackaudio.org). Not only does it seem more reliable (I 've been using it for half a year now), but also allows you to capture each individual sound source separately, allowing for advanced audio routing with sheer endless possibilities. In this guide I’m going to show you a basic audio capture and a few possible advanced applications I could think of. 1. Basics 1.1 Game Audio Capture (aka what Soundflower / WavTap does)
Want to play music in your stream? No problem. 1. Open up iTunes (for example). 2. Go back to the Connections Manager. You should see iTunes as a send port. Simply link „iTunes to system“ and „iTunes to obs“ like you did in 1.1. 3. You now have game audio and music in OBS. Congratulations! A few tips: - The more connections you make, the more CPU it will use. The basic audio capture from 1.1 uses 4 connections. Add one source (like in 1.2) and you have a total of 8 connections. - Always start Jack before you start your program to capture. Otherwise it might not appear in the Connections Manager. - If you quit JackPilot, the server will still run in the background. If you wish to stop the server, hit Stop in JackPilot. - You can link individual channels (left or right) by clicking the arrow next to the port and selecting out1/2 and in1/2. (Note: I had to use this to capture the audio from GTA, as cider only outputs to one channel) - Read the manual if you want to know more. 2. Advanced 2.1 Adding your microphone If you select your microphone in the preferences of JackPilot, then the system send port should represent your mic. However, you possibly need to create an aggregate Device in your Audio Midi Setup in order to still use the Built-In Output. Select the aggregate device as input and output in the preferences of Jack. This really depends on the mic, though. 2.2 Applying Effects It’s very simple to add standard audio effects. Go and get Au Lab from apple (for free). (https://www.apple.com/itunes/mastered-for-itunes/) Make a new Document (Stereo In/ Stereo Out) with JackRouter as Input and Output Device. AU Lab should now appear as Send/Receive Ports in JackPilot, where the Receive Port represents Audio 1 (Input) in AU Lab, and the Send Port represents Output 1. Make sure the Audio Engine is running (click at the bottom). Now you can add any effect you like.
2.1 and 2.2 could be combined to add an effect to your microphone (like EQ). However we have one little problem: There are no volume controls in Jack. So we can in theory route both the game audio and microphone via Jack to OBS. But OBS only has 2 input ports. This means it gets really impractical. To get the right mix, we would need to lower the volume of the game a lot, which leads to us not hearing the game whilst streaming. This issue is solved. All you need to do is mix everything in AU Lab. Here's how: You route everything to AU Lab, then apply filters / effects to whatever input channel(s) you like and adjust the volume of differerent audio sources. The mixed down result is then routed to OBS. Below are some screenshots of my settings (using qjackctl, see 2.6). I have given AU Lab 5 Input channels (stereo for music, stereo for ingame sound, mono for mic) and 4 output channels(stereo for mic, stereo for ingame+music). This way I can monitor what the stream hears (the mixdown of music and game), without hearing my own voice through the microphone. You can see the required connections down below. The volume is controlled with sliders next to the audio meters. To change the 'Input Source of a Output' you need to click the small number next to the audio meters (yellow for on, grey for off). You can save your specific settings with File > Save As. This setup gives you full control over the volume, while applying effects and monitoring everything with professional audio meters. What more do you want? Here's a good website that explains the AU Lab window: http://sdg.mesonet.org/people/brad/../AU Lab Documentation/AULabHelp/Document.html 2.3 Recording multiple audio tracks Want to record only the game without the music you are playing on stream? No problem. Use OBS to record the gameplay, and Audacity to record the different audio tracks. The audio tracks can later be seperated in your editing software. An example: You want to record music, game sound and your (mono) microphone: 1. In the JACK preferences set 'Virtual Input/Output Channels' to 5. 2. Open Audacity and set the recording device to 'JackRouter'. Select 5 Channels. 3. Start recording in Audacity and then connect up Audacity in JACK. (OBS not set up in this screenshot) 4. Watch as your tracks are recorded. 5. Export the audio file with 5 tracks. (File > Export Audio) 6. Open the file in your editing software (in my case FCPX). 7. Add the gameplay video from OBS. Voilà! 2.4 Monitor your stream If you have an external sound card (or a mic with headphone output), you can route your twitch stream (running in Firefox = 'plugin-container' for example) to this second output (usually playback 3 and 4). Without an echo on stream! 2.5 Elgato Game Capture HD Want to capture audio coming through the Elgato software, without it playing on your speakers? No problem! Simply route 'Game Capture HD' to 'obs' (and don't route it to 'system', obviously). Voilà. 2.6 Alternative: qjackctl Qjackclt has become my go-to Jack GUI. In order for qjackctl to work you need to set Server Path to '/usr/local/bin/jackdmp' and Driver to 'coreaudio' in the preferences. If you set the Frames/Period to a low value, you get a low latency. However, setting this too low will result XRUNs, which is bad. You want to find a the lowest setting, that gives you (almost) no XRUNs. For me this is 512 (this gives a latency of 32ms, which is not really noticeable). Now you can start the server. Note that all settings (like number of channels, sample rate) you set in JackPilot still apply. The number under 'Started' is the XRUN count. To route audio press 'Connect'. In 'Patchbay' you can set presets of connections that automatically connect once you open it. --- I hope this helps someone. Let me know if it works for you and have fun streaming! :D Sound Saver Express Software Mac Osx 10(Everything tested under Mac OS X 10.9 and OBS 0.10.1)Sound Saver Express Software Mac Osx ProP.S.: If you find a typo, you can keep it.P.P.S.: I could have made a 20 minute youtube video to gain some viewers. But I hate those long tutorial videos. Imho a guide like this with pictures is much clearer. If you still want to check out my stuff, go to https://www.youtube.com/channel/UC98dbu_q5JvQuiL71npdw_Q or catch me live over at http://www.twitch.tv/ZaphodZoidberg :P Comments are closed.
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